I love this kind of design work. So here is some of the sketches behind the Lovecraftian designs I try and come up with. Although some Ideas I didn't use for this project.
Thursday, 16 January 2014
Asp Sketches
Again I forgot to post these. Some of the design work that went into the Asp fighter. And its these Im going to keep in mind when I move onto the model as I prefer some of them to the concept painting.
Asp
A serviceable start for modelling the Asp starfighter. However A LOT of improvement is needed when it comes to drawing hard surface models I feel. Though it does its job of giving me a starting point and having less design work to worry about.
Creature and Evaluation
The final design of the Lovecraftian/Dune/Audrey inspired beast. I feel that this is by far and away an improvement over my previous design work. It clearly illustrates the monster and also takes into account how the creature will move, with its segmented neck, and looser underjaw. There are errors I would like to fix and several areas I would like to improve. As while I feel this is good for showing the physical design and form. It could do a better job of illustrating the nature of the creatures skin and the texture of that. At the moment it looks a bit flat. And of course there is still much room for improvment overall. As a starting point for the models though It does its job well and means that I can spend less time designing and more time modelling the design. Which means I will get it produced faster, which is vital. One final thing Is I feel that the area where all the tentacles join could be better thought out. I went for a creepy Lovecraftian style "Eye" them and I neglected the practicality of having that many arms joining in the one place. As it stands the transition between these areas could have used a lot more love than it ended up getting. And is definitely something I will have to improve when it comes to the model. The tentacles aswell could have used more love and been a bit more defined in just how they are segmented to move.
However overall it is I feel successful in as much as it is a definite improvement for me and it serves as a perfectly serviceable start for creating the creature in 3D.
However overall it is I feel successful in as much as it is a definite improvement for me and it serves as a perfectly serviceable start for creating the creature in 3D.
Woops
Something I forgot to include in my previous post was this. Which I threw together quickly to help me get an idea of how I was going to go about the storyboards and what shots they should incorporate.
Storyboards
Here we have the storyboards for the final video. I feel that they provide a clear description of the scene and clearly illustrate what is happening. A vast improvment over my previous storyboards and even on the previous thumbnails I feel.
This also provides me with some excellent ideas for the final design of the creature. And as designing that is the next step then this is vital.
This also provides me with some excellent ideas for the final design of the creature. And as designing that is the next step then this is vital.
Thumbnails + Evaluation
Following on from what I had created previously I decided to put together a series of thumbnails to further illustrate the compositional ideas I had in mind for the project. Using techniques I had been practising within other modules I put these together to help me gauge the colour and composition of the scene. I feel that as I drew more of them I got better at them. They are also vastly superior I feel to any other thumbnail work I have done in the past. They do a good job of helping me pick out ideas for the composition and even design elements for the creature. I do feel however that they could be improved further by me furthering my knowledge of composition/perspective and design. I feel that overall though they are successful as thumbnails as they help clarify to me certain points about the composition and design that are to be explored further when working on the final designs.
The second set of thumbnails is vastly superior to the first as I feel that they are clearer and read better from a design standpoint. and they help illustrate the scale of the monster much better because of this. This set are more successful and its these that I will be keeping in mind when I go on to create my storyboards. As it is this level of clarity I hope to achieve with them.
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