Here are some of my early VFX research boards. The purpose of these is just to try and represent in a visual way, what sort of things I'll be looking at in order to make this project come together. Including other examples of work, breakdowns and even the software used.
The basic premise has not changed since being given out our briefs. Except that the focus has shifted slightly towards a more compositing angle. However this DOES NOT mean that I will be skimping on the creation of assets. A big influence behind this will likely be "Pacific Rim" as it has that giant monsters vibe that I'm looking for. However the monsters I'm designing are far larger than them, and the focus will be shifted to fighter craft and military hardware other than bipedal robots.
All in all I feel this is a good thing as it restricts me and gives me a more focused and (hopefully) a more polished project.
Next step. Snapping some photographs of the city and painting some concept ideas across them to try and fit the "epic space monster demon thing" idea in a smaller environment. But we shall see what I can come up with.
I've also included I think the first concept image I painted for this project (besides sketches). This is more the scale I'm thinking (as this was actually painted over a photograph of Dundee's waterfront). However while im thinking of compositing in some cool buildings I don't want to change the scene too much.
Wednesday, 30 October 2013
Tuesday, 29 October 2013
VFX Research 1
For the research portion of the coursework thus far I have been collecting and looking into the sort of compositing that the large production companies do. Companies such as MPC, Digital Domain and Framestore. The majority of companies make breakdowns readily available for public viewing and I have been studying these closely and creating a library of references that I can look back to. Aswell as providing me with some ideas for my own project.
As well as assembling this library I have also started to assemble boards in photoshop of images pulled from various composites as well as some of the original concept images for those shots.
In addition to compositing for traditional film ive also included examples of compositing for music videos and gaming cinematics. As well as a few examples of still image compositing.
I shall upload the boards in a later post once I've found more images for them
http://digitaldomain.com/projects/261?list=9
http://digitaldomain.com/projects/84
http://digitaldomain.com/projects/286
http://digitaldomain.com/projects/277
http://vimeo.com/77822882
http://rhythm.com/design/
http://rhythm.com/commercials/games/ ( +1 awesome point for the Globus song)
http://rhythm.com/commercials/vfx-animation/
http://www.ghosttownmedia.com/
http://www.ghosttownmedia.com/81045/1987589/work/linkin-park
http://www.ghosttownmedia.com/81045/735727/work/linkin-park
http://www.ghosttownmedia.com/81045/741064/work/linkin-park
http://www.youtube.com/watch?v=F9Ym9Mx4GcY
http://www.moving-picture.com/showreels/vfx-breakdowns/prometheus-vfx-breakdown
http://www.moving-picture.com/showreels/vfx-breakdowns/making-of-assassins-creed-iv-black-flag-defy
http://www.moving-picture.com/showreels/vfx-breakdowns/life-of-pi-vfx-breakdown
http://www.moving-picture.com/showreels/making-of/creating-alien-environments
http://www.artofthetitle.com/title/deus-ex-human-revolution/
http://www.artofthetitle.com/title/game-of-thrones/
http://www.artofthetitle.com/title/the-last-of-us/
As well as assembling this library I have also started to assemble boards in photoshop of images pulled from various composites as well as some of the original concept images for those shots.
In addition to compositing for traditional film ive also included examples of compositing for music videos and gaming cinematics. As well as a few examples of still image compositing.
I shall upload the boards in a later post once I've found more images for them
http://digitaldomain.com/projects/261?list=9
http://digitaldomain.com/projects/84
http://digitaldomain.com/projects/286
http://digitaldomain.com/projects/277
http://vimeo.com/77822882
http://rhythm.com/design/
http://rhythm.com/commercials/games/ ( +1 awesome point for the Globus song)
http://rhythm.com/commercials/vfx-animation/
http://www.ghosttownmedia.com/
http://www.ghosttownmedia.com/81045/1987589/work/linkin-park
http://www.ghosttownmedia.com/81045/735727/work/linkin-park
http://www.ghosttownmedia.com/81045/741064/work/linkin-park
http://www.youtube.com/watch?v=F9Ym9Mx4GcY
http://www.moving-picture.com/showreels/vfx-breakdowns/prometheus-vfx-breakdown
http://www.moving-picture.com/showreels/vfx-breakdowns/making-of-assassins-creed-iv-black-flag-defy
http://www.moving-picture.com/showreels/vfx-breakdowns/life-of-pi-vfx-breakdown
http://www.moving-picture.com/showreels/making-of/creating-alien-environments
http://www.artofthetitle.com/title/deus-ex-human-revolution/
http://www.artofthetitle.com/title/game-of-thrones/
http://www.artofthetitle.com/title/the-last-of-us/
Monday, 28 October 2013
Space Monster
Yet again another practice piece. I swear to god I need to stop reading Lovecraft before bed.
However to me it also looks a bit like the Sathanas from Freespace...
However to me it also looks a bit like the Sathanas from Freespace...
Monday, 21 October 2013
Audrey II
Something I've done over the past few days, just as a bit of practice and it seemed appropriate given how many times I've watched this film recently. Anyway I was very pleased with how quickly this painting came together. :)
The Lamprey Monster
Took the concept of the Lamprey creature further and painted up a concept of what it could look like. This one took longer than I would've liked, but I'm reasonably happy with the results.
Monday, 14 October 2013
The Mean Green Mother from Outer Space.
Two colour schemes for this one!
I wanted to paint something a bit more focused on the creature itself. Starting with one of my thumbnail sketches in photoshop I painted up this guy.
I wanted to paint something a bit more focused on the creature itself. Starting with one of my thumbnail sketches in photoshop I painted up this guy.
Wednesday, 9 October 2013
Sketches!
Some quick thumbnail sketches I did over lunch to plan out the next painting. They've also helped me to clarify some of the design features behind the creature.
Tuesday, 8 October 2013
The Space Tendrils
Well this one I'm going to call done for now. Id like to take what Ive learned and move on to trying a different painting. It came out pretty well I thought. Ive included two colour schemes for it...because, well. I like em both.
Friday, 4 October 2013
The Ocean Tendril
Thursday, 3 October 2013
The Rearing Tendril
I did this image a lot quicker and as such it is not as polished or finalised as the others. It was more of an experiment with a different colour palette.
The Building Tendrils
Another concept image created as a way of improving my skills and to show off another idea for a scene.
The Sky Tendril
Tonal Study
For class. 2 hours.
Overall I'm very pleased with how this turned out. Especially since I was trying to be a lot neater than I usually do when using pens. I think If I was to improve it I would be even neater and maybe use a pencil or biro in conjunction with the ink pen. Just to be able to get a better range of shades. That and a few of the objects could also be refined further especially the pencil case, which was the most challenging thing to draw.
Overall I'm very pleased with how this turned out. Especially since I was trying to be a lot neater than I usually do when using pens. I think If I was to improve it I would be even neater and maybe use a pencil or biro in conjunction with the ink pen. Just to be able to get a better range of shades. That and a few of the objects could also be refined further especially the pencil case, which was the most challenging thing to draw.
Perspective Study
Perspective study for class, about 1hr 30mins.
Overall I feel like i managed to do a reasonable job of capturing the scene. However a lot of the inaccuracies in the scale and relation of the objects to each other annoy me. If I was to do this again, Id spend more time planning out the scene in pencil first and making sure everything was in proportion to each other. I would also take the drawing and clean it up further using a lightbox. As the sketchiness and line weights could also be improved.
Overall I feel like i managed to do a reasonable job of capturing the scene. However a lot of the inaccuracies in the scale and relation of the objects to each other annoy me. If I was to do this again, Id spend more time planning out the scene in pencil first and making sure everything was in proportion to each other. I would also take the drawing and clean it up further using a lightbox. As the sketchiness and line weights could also be improved.
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