Tuesday 5 November 2013

Required Skills

For this project I will be assembling a library of material I can use for learning the relevant skills.
As I have never really composited footage before, this will be vital. Particularly when matchmoving and making it look real.

A vital part of this will be the Gnomon workshop's masterclass on creature development. Which includes an entire disc on how to fit a CG creature in with a photographic plate.

http://www.thegnomonworkshop.com/store/products/masterclass/3dcreaturedev/

Other areas I will be looking at for reference and learning skills is Digital Tutors, and of course other Gnomon courses.
http://www.digitaltutors.com/subject/video-and-vfx-compositing-tutorials
http://www.digitaltutors.com/subject/video-and-vfx-matchmoving-tutorials

And of course I will also be attempting to improve all aspects of the skills involved in this project.
By this stage I already have a fairly good idea of what I want the general designs to be, and what the finished images will look like.

The next stage is to thumbnail and do some initial storyboards and sketches of what I want the project to look like, as-well as nailing down the final designs for the creatures and the world.

Ideally id like to have a mix of elements to composite, organic, hard surface, some creatures, machines and environments aswell.

So, a checklist for what I have to do next.

-Thumbnails
-Storyboards
-Shoot photos & HDRI (for SIBL)
-Final Designs
-Shoot HD Videos
-Modelling
-Texturing
-Rigging

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